European Inclusive Learning Hub

The European Inclusive Learning Hub is a large repository of inclusive, searchable and usable learning resources, methods, tools and mechanisms, already tested, approbated and deployed in certain countries.

It acts as a wizard-style driven and semantically supported logical framework for systematization/categorisation of inclusive learning resources, methods, tools and mechanisms in various education levels: early childhood, primary & secondary school, vocational education and training, higher education, adults education.

Title: IT Mouse Skills

Type of the resource: Software 

Funded by:  N/A

Authors:  N/A

Type of disability:  ALL TYPES

Target education level:  Early childhood
Vocational Education and Training

Language(s):  English



Overall objectives of the inclusive learning resource

Inclusive learning intervention logic: (What are the overall broader objectives to which the action will contribute?) 

Train on mouse skills, very good resource for beginners on ICT or children who need to train on how to use a traditional mouse, a trackball mouse or a joystick

Objectively verifiable indicators of achievement: (What are the key indicators related to the overall objectives?) 

Children should show improvement on Mouse Skills

At the end of the training they should be able to use the mouse completing any activities on the PC without any difficulties

Sources and means of verification: (What are the sources of information for these indicators?) 

Pre-assessment to record status

Assessment during training, using dedicated assignments, to measure the performance of the children against memory skills, etc.

Post-training assessment to measure the resulting status

Risks and Challenges:

Only the menu of the activities is provided in English, which means the trainer can use this tool with any child, without facing any language barrier. The activities are giving messages saying that the children have completed successfully or "Well done", etc.. Teacher will need to translate those messages to the child as they are good for rewarding the child for his progress

Specific purpose of the inclusive learning resource

Inclusive learning intervention logic: (What specific objective is the resource intended to achieve to contribute to the overall objectives?) 

Engage children in activities that help improving their mouse skills

Objectively verifiable indicators of achievement: (Which indicators clearly show that the objective of the actions/resource has been achieved?) 

Children stay engaged and use the tool for long periods of time

Children demonstrate improved mouse skills

Sources and means of verification: (What are the sources of  information that exist or can be collected? What are the methods required to get this information?) 

Measure the time the tool is used by each children

The trainer will assess the mouse skills of the children before the training begins and will continue evaluating their progress and take the necessary actions to improve their performance

Get immediate feedback by children on their engagement

Risks and Challenges: (Which factors and conditions outside the user's responsibility are necessary to achieve that objective? (external conditions)) Which risks should be taken into consideration?  

Option to use at school or at home  

Need to have a PC and/or a special mouse if needed by the children

If using at home, there are numerous barriers/risks, such as the training might lead the parent and the children into conflict and this might discourage the children and disengage them

The use of the resource at school requires to have teachers trained on how to facilitate its use. Therefore, if the teacher is for any reason away of school, there is a need to have a backup person to keep training the children. The results are optimal if the training is provided frequently

Expected results on implementation of the resource

Inclusive learning intervention logic: (The results are the outputs envisaged to upscale. What are the expected results?) 

Children should be able to do: 

1. Mouse over 

2. Click anywhere

3. Single Click

4. Click Timing 

5. Single Click Pop - up 

6. Double Click

7. Click and Drag 

8. Drag along line

9. Move along path and 

10. Drop-down Menus

Objectively verifiable indicators of achievement: (What are the indicators to measure whether and to what extent the action/resource achieves the expected results?) 

The children are ready after the training session if they are able to complete each activity without errors and feel confident to use their mouse or joystick on the PC

Sources and means of verification: (What are the available sources of information for these indicators?) 

Pre-assessment of aforementioned skills and competencies, post-assessment immediately after the end of the training and final assessment a few months later 

Use the Memory Skills software to compare the results from the first training week with results from the last week of training. 

After the end of the training, information to be gathered from the children on how they experienced the training

Also information to be gathered from other teachers and parents, on whether the children feel confident using their mouse or if they phase any difficulties. If they have a difficulty you should continue the training of the specific skill with the children

Risks and Challenges: (What external conditions must be met to obtain the expected results on schedule?) 

Make sure that you have installed the resource on a PC

The training should be planned and have a regular time and always record the children performance. It is recommended that the children will have a five days per week training. 

It is good to establish a reasonable reward system that will be agreed with the children before the training starts. Emphasize from the beginning that the reward will be given after 5 days of training and if the children stays focused on the plan


Inclusive learning intervention logic: (What are the key activities to be carried out and in what sequence in order to reach the expected results?) 

1. Setup the training environment, whether at school of at home. Any involved teacher is assumed to be aware of how to use the resource. You can change the setting of each activity by changing the speed, the number of tries, time and many more. By pressing the Ctrl + F2 you can access the settings of the dialog box 

2. If the children find it difficult to use a traditional mouse, you can start the training by using a track ball mouse. 

3. Pre-assessment of the children on the skills that need to be trained. You can run the software with few sample activities of each task to see where the children seem to struggle

3. Emphasize on the activities that they find more difficult and customize your training                             

4. Execution of the training, having the children using the resource in frequent pre-set intervals

5. Continuous assessment of the aforementioned skills and competences and collection of feedback from the resource functionality and the children themselves

6. Continue training the children until they are confident with all skills needed

Objectively verifiable indicators of achievement: (What are the means required to implement these activities, e.g. personnel, equipment, training, studies, supplies, operational facilities, etc.) 

Option to buy and install a desktop/native version if desirable

A device (PC or laptop)

A teacher/facilitator if the resource is used in a formal or non-formal education setting

Sources and means of verification: (What are the sources of information about action progress?) 

The teacher can customize the training according to the children's needs, selecting from the menu which activities they want to run and the number of activities they want for the training of each skill. The total training period depends on the purpose of the session. The resource provides functionality to collect information about its use by children. The teacher will be collecting the information and will be recording using offline means.

Equipment (PC or other applicable device if the children does not have one already)

Resource desktop/native version: 65 EUR

Training staff cost for at least 10 hours

Risks and Challenges: (What pre-conditions are required before the use of the resource starts? What conditions outside the user's direct control have to be met for the implementation of the planned activities?) 

Make sure that the children have access to the resource. The software needs to be downloaded on the PC or installed using a CD. The children need to have access to their device using either a traditional mouse, trackball mouse or joystick device. You should not switch hardware on the sessions



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