European Inclusive Learning Hub

The European Inclusive Learning Hub is a large repository of inclusive, searchable and usable learning resources, methods, tools and mechanisms, already tested, approbated and deployed in certain countries.

It acts as a wizard-style driven and semantically supported logical framework for systematization/categorisation of inclusive learning resources, methods, tools and mechanisms in various education levels: early childhood, primary & secondary school, vocational education and training, higher education, adults education.


Title: Moles Software

Type of the resource: Software 

Funded by:  N/A

Authors:  N/A

Type of disability:  ALL TYPES

Target education level:  Early childhood
Vocational Education and Training

Language(s):  English
Greek

IPR: 

OER: 


Overall objectives of the inclusive learning resource

Inclusive learning intervention logic: (What are the overall broader objectives to which the action will contribute?) 

Training on mouse skills, very good resource for beginners on ICT or children who need to train on how to use a traditional mouse

Objectively verifiable indicators of achievement: (What are the key indicators related to the overall objectives?) 

Children should show improvement on Mouse Skills

At the end of the training they should be able to use their mouse for any activities on their PCs without any difficulties

Sources and means of verification: (What are the sources of information for these indicators?) 

Pre-assessment to record status

Assessment during training, using dedicated assignments, to measure the performance of the children against memory skills, etc.

Post-training assessment to measure the resulting status

Risks and Challenges:


Specific purpose of the inclusive learning resource

Inclusive learning intervention logic: (What specific objective is the resource intended to achieve to contribute to the overall objectives?) 

Engage children in activities that help them improve their mouse skills

Objectively verifiable indicators of achievement: (Which indicators clearly show that the objective of the actions/resource has been achieved?) 

Children stay engaged and use the tool for long periods of time

Children demonstrate improved mouse skills

Sources and means of verification: (What are the sources of  information that exist or can be collected? What are the methods required to get this information?) 

Measure the time the tool is used by each child

The trainer will assess the mouse skills of the children before the training begins and will continue evaluate their progress and make the necessary actions to improve the children's performance

Get immediate feedback by the children on their engagement

Risks and Challenges: (Which factors and conditions outside the user's responsibility are necessary to achieve that objective? (external conditions)) Which risks should be taken into consideration?  

Option to use at school or at home            

Need to have PC and a special mouse if the children need one to use the resource

If using at home, there are numerous barriers/risks, such as the training might lead the parent and the children into conflict and this might discourage and disengage them

The use of the resource at school requires to have teachers trained on how to facilitate its use. Therefore, if the teacher is for any reason away of school, there is a need to have a backup person continue training the children. The results are optimal if the training is provided frequently enough.


Expected results on implementation of the resource

Inclusive learning intervention logic: (The results are the outputs envisaged to upscale. What are the expected results?) 

Children will be able move the mouse pointer over a specific item on the screen, single click on an item, double click on an item, move items across the screen (drag and drop), single click on an item in a specific time frame and move items across the screen (drag and drop) in a specific time frame

Objectively verifiable indicators of achievement: (What are the indicators to measure whether and to what extent the action/resource achieves the expected results?) 

The children are ready when they can complete each activity without errors and feel confident to use their mouse or joystick on the PC.                                        

The activities are training the child on:                  

1. moving the mouse pointer over a specific item on the screen 

2. single click on an item

3. double click on an item

4. moving items across the screen (drag and drop)

5. single click on an item in a specific time frame and 

6. moving items across the screen (drag and drop) in a specific time frame

Sources and means of verification: (What are the available sources of information for these indicators?) 

Pre-assessment of aforementioned skills and competencies, post-assessment immediately after the end of the training and final assessment a few months later 

Use the Moles software to compare the results from the first training week with results from the last week of training 

After the end of training, information to be gathered from the children on how they experienced the training

Also information to be gathered from other teachers and parents, whether the children feel confident using their mouse or if they phase any difficulties. If they have a difficulty you should continue the training of the specific skill with the child.

Risks and Challenges: (What external conditions must be met to obtain the expected results on schedule?) 

Make sure that you have installed the resource on a PC

The training should be planned and have a regular time for the training and also always record the children's performance. It is recommended that the children will have a five days per week training

It is good to establish a reasonable reward system that will be agreed with the children before the training begins. Emphasize from the beginning that the reward will be given after 5 days of training and if the children stays focused on the plan


Activities

Inclusive learning intervention logic: (What are the key activities to be carried out and in what sequence in order to reach the expected results?) 

1. Setup the training environment, whether at school of at home. Any involved teacher is assumed to be aware of how to use the resource. You can change the setting of each activity by changing the speed, the number of tries, time and many more. By pressing the ctrl + F2 you can view the settings of the dialog box 

2. If the children find it difficult to use a traditional mouse, you can start the training by using a track ball mouse. 

3. Pre-assessment of the children on the skills needed to be trained. You can run the software with few sample activities of each task to see where the children seem to struggle

3. Emphasize on the activities that they find more difficult and customize your training

4. Execution of the training, having the children using the resource in frequent pre-set intervals

5. Continuous assessment of the aforementioned skills and competencies and collection of feedback from the resource functionality and the children themselves

6. Continue training the child until they are confident with all skills needed

Objectively verifiable indicators of achievement: (What are the means required to implement these activities, e.g. personnel, equipment, training, studies, supplies, operational facilities, etc.) 

Option to buy and install a desktop/native version if desirable

A device (PC or laptop)

A teacher/facilitator if the resource is used in a formal or non-formal education setting

Sources and means of verification: (What are the sources of information about action progress?) 

The teacher can customize the training according to the children needs, can change the setting of each activity by changing the speed, the number of tries, time and many more. The total training period depends on the purpose of the session

The resource provides functionality to collect information about its use by the children

The teacher will be collecting the information and will be recording using offline means

Equipment (PC or other applicable device if the children do not have one already).

Resource desktop/native version: 25 EUR

Training staff cost for at least 6 hours

Risks and Challenges: (What pre-conditions are required before the use of the resource starts? What conditions outside the user's direct control have to be met for the implementation of the planned activities?) 

Make sure that the children have access to the resource. The software needs to be downloaded on the PC of the children and they also need to have access to a traditional or a trackball mouse

Attachment: 

URL: http://www.sesarab.com/product_info.php?cPath=24_65&products_id=199


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